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Link-layer Addressing, Ethernet, Hubs And Switches

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    August 2018
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Announcement  Homework #3 was due last night  Homework #4 is out 1 Last class  Data link layer Introduction and services  Error detection and correction  Multiple access protocols  2 Link Layer: Big Picture Some terminology: “link”  hosts and routers are nodes  communication channels that connect adjacent nodes along communication path are links    wired links wireless links LANs  layer-2 packet is a frame, encapsulates datagram data-link layer has responsibility of transferring datagram from one node to adjacent node over a link 3 Error Detection EDC= Error Detection and Correction bits (redundancy) D = Data protected by error checking, may include header fields • Error detection not 100% reliable! • protocol may miss some errors, but rarely • larger EDC field yields better detection and correction 4 MAC Protocols: a taxonomy Three broad classes:  Channel Partitioning   divide channel into smaller “pieces” (time slots, frequency, code) allocate piece to node for exclusive use  Random Access  channel not divided, allow collisions  “recover” from collisions  “Taking turns”  Nodes take turns, but nodes with more to send can take longer turns 5 Overview Random Access Protocols  “Taking Turns” Protocols   Link-Layer Addressing  Ethernet  Hubs and switches 6 Random Access Protocols  When node has packet to send  transmit at full channel data rate R.  no a priori coordination among nodes  two or more transmitting nodes ➜ “collision”,  random access MAC protocol specifies:  how to detect collisions  how to recover from collisions (e.g., via delayed retransmissions)  Examples of random access MAC protocols:  slotted ALOHA  ALOHA  CSMA, CSMA/CD, CSMA/CA 7 Slotted ALOHA Assumptions  all frames same size  time is divided into equal size slots, time to transmit 1 frame  nodes start to transmit frames only at beginning of slots  nodes are synchronized  if 2 or more nodes transmit in slot, all nodes detect collision Operation  when node obtains fresh frame, it transmits in next slot  no collision, node can send new frame in next slot  if collision, node retransmits frame in each subsequent slot with prob. p until success 8 Slotted ALOHA Pros  single active node can continuously transmit at full rate of channel  highly decentralized: only slots in nodes need to be in sync  simple Cons  collisions, wasting slots  idle slots  clock synchronization 9 Slotted Aloha efficiency Efficiency is the long-run fraction of successful slots when there are many nodes, each with many frames to send  Suppose N nodes with many frames to send, each transmits in slot with probability p  prob that node 1 has success in a slot = p(1-p)N-1  prob that there is a success = Np(1-p)N-1  For max efficiency with N nodes, find p* that maximizes Np(1-p)N-1  For many nodes, take limit of Np*(1-p*)N-1 as N goes to infinity, gives 1/e = .37 At best: channel used for useful transmissions 37% of time! 10 Pure (unslotted) ALOHA  unslotted Aloha: simpler, no synchronization  when frame first arrives  transmit immediately  collision probability increases:  frame sent at t0 collides with other frames sent in [t0-1,t0+1] 11 Pure Aloha efficiency P(success by given node) = P(node transmits) . P(no other node transmits in [p0-1,p0] . P(no other node transmits in [p0-1,p0] = p . (1-p)N-1 . (1-p)N-1 = p . (1-p)2(N-1) … choosing optimum p and then letting n -> infty ... Even worse ! = 1/(2e) = .18 12 CSMA (Carrier Sense Multiple Access) CSMA: listen before transmit: If channel sensed idle: transmit entire frame  If channel sensed busy, defer transmission  Human analogy: don’t interrupt others! 13 CSMA collisions spatial layout of nodes collisions can still occur: propagation delay means two nodes may not hear each other’s transmission collision: entire packet transmission time wasted note: role of distance & propagation delay in determining collision probability 14 CSMA/CD (Collision Detection) CSMA/CD: carrier sensing, deferral as in CSMA collisions detected within short time  colliding transmissions aborted, reducing channel wastage   collision detection:  easy in wired LANs: measure signal strengths, compare transmitted, received signals  difficult in wireless LANs: receiver shut off while transmitting  human analogy: the polite conversationalist 15 CSMA/CD collision detection 16 Overview Random Access Protocols  “Taking Turns” Protocols   Link-Layer Addressing  Ethernet  Hubs and switches 17 “Taking Turns” MAC protocols channel partitioning MAC protocols:  share channel efficiently and fairly at high load  inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node! Random access MAC protocols  efficient at low load: single node can fully utilize channel  high load: collision overhead “taking turns” protocols look for best of both worlds! 18 “Taking Turns” MAC protocols Token passing: Polling:  control token passed from  master node one node to next “invites” slave nodes sequentially. to transmit in turn  token message  concerns:  concerns:  polling overhead   latency single point of failure (master)    token overhead latency single point of failure (token) 19 Summary of MAC protocols  What do you do with a shared media?  Channel Partitioning, by time, frequency or code • Time Division, Frequency Division  Random partitioning (dynamic), • ALOHA, S-ALOHA, CSMA, CSMA/CD • carrier sensing: easy in some technologies (wire), hard in others (wireless) • CSMA/CD used in Ethernet • CSMA/CA used in 802.11  Taking Turns • polling from a central site, token passing 20 LAN technologies Data link layer so far:  services, error detection/correction, multiple access Next: LAN technologies Link-Layer Addressing  Ethernet  Hubs and switches  21 MAC Addresses and ARP  32-bit IP address: network-layer address  used to get datagram to destination IP subnet   MAC (or LAN or physical or Ethernet) address: used to get datagram from one interface to another physically-connected interface (same network)  48 bit MAC address (for most LANs) burned in the adapter ROM  22 LAN Addresses and ARP Each adapter on LAN has unique LAN address 1A-2F-BB-76-09-AD 71-65-F7-2B-08-53 LAN (wired or wireless) Broadcast address = FF-FF-FF-FF-FF-FF = adapter 58-23-D7-FA-20-B0 0C-C4-11-6F-E3-98 23 LAN Address (more)  MAC address allocation administered by IEEE  manufacturer buys portion of MAC address space (to assure uniqueness)  2^24 MAC addresses are currently free  Analogy: (a) MAC address: like Social Security Number (b) IP address: like postal address  MAC flat address ➜ portability  can move LAN card from one LAN to another  IP hierarchical address NOT portable  depends on IP subnet to which node is attached 24 ARP: Address Resolution Protocol Question: how to determine MAC address of B knowing B’s IP address? 237.196.7.78 1A-2F-BB-76-09-AD 237.196.7.23  Each IP node (Host, Router) on LAN has ARP table  ARP Table: IP/MAC address mappings for some LAN nodes 237.196.7.14  LAN 71-65-F7-2B-08-53 237.196.7.88 < IP address; MAC address; TTL> 58-23-D7-FA-20-B0 TTL (Time To Live): time after which address mapping will be forgotten (typically 20 min) 0C-C4-11-6F-E3-98 25 ARP protocol: Same LAN (network)  A wants to send datagram to B, and B’s MAC address not in A’s ARP table.  A broadcasts ARP query packet, containing B's IP address  Dest MAC address = FF-FF-FF-FF-FF-FF  all machines on LAN receive ARP query  B receives ARP packet, replies to A with its (B's) MAC address  frame sent to A’s MAC address (unicast)  A caches (saves) IP-to- MAC address pair in its ARP table until information becomes old (times out)  soft state: information that times out (goes away) unless refreshed  ARP is “plug-and-play”:  nodes create their ARP tables without intervention from net administrator 26 Routing to another LAN walkthrough: send datagram from A to B via R assume A knows B’s IP address A R B  Two ARP tables in router R, one for each IP network (LAN) 27  A creates datagram with source A, destination B  A uses ARP to get R’s MAC address for 111.111.111.110  A creates link-layer frame with R's MAC address as dest,      frame contains A-to-B IP datagram A’s adapter sends frame R’s adapter receives frame R removes IP datagram from Ethernet frame, sees its destined to B R uses ARP to get B’s MAC address R creates frame containing A-to-B IP datagram sends to B A R B 28 Overview  Link-Layer Addressing  Ethernet  Hubs and switches 29 Ethernet “dominant” wired LAN technology:  cheap $20 for 100Mbs!  first widely used LAN technology  Simpler, cheaper than token LANs and ATM  Kept up with speed race: 10 Mbps – 10 Gbps Metcalfe’s Ethernet Sketch (PhD Harvard 1970, 3Com) 30 Star topology  Bus topology popular through mid 90s  Now star topology prevails  Connection choices: hub or switch (more later) hub or switch 31 Ethernet Frame Structure Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame Preamble:  7 bytes with pattern 10101010 followed by one byte with pattern 10101011  used to synchronize receiver, sender clock rates 32 Ethernet Frame Structure (more)  Addresses: 6 bytes  if adapter receives frame with matching destination address, or with broadcast address (eg ARP packet), it passes data in frame to net-layer protocol  otherwise, adapter discards frame  Type: indicates the higher layer protocol (mostly IP but others may be supported such as Novell IPX and AppleTalk)  CRC: checked at receiver, if error is detected, the frame is simply dropped 33 Unreliable, connectionless service  Connectionless: No handshaking between sending and receiving adapter.  Unreliable: receiving adapter doesn’t send acks or nacks to sending adapter    stream of datagrams passed to network layer can have gaps gaps will be filled if app is using TCP otherwise, app will see the gaps 34 Ethernet uses CSMA/CD  No slots  adapter doesn’t transmit if it senses that some other adapter is transmitting, that is, carrier sense  transmitting adapter aborts when it senses that another adapter is transmitting, that is, collision detection  Before attempting a retransmission, adapter waits a random time, that is, random access 35 Ethernet CSMA/CD algorithm 1. Adaptor receives 4. If adapter detects datagram from net layer & another transmission while creates frame transmitting, aborts and sends jam signal (48 bits) 2. If adapter senses channel idle, it starts to transmit 5. After aborting, adapter frame. If it senses enters exponential channel busy, waits until backoff: after the mth channel idle and then collision, adapter chooses transmits a K at random from {0,1,2,…,2m-1}. 3. If adapter transmits entire frame without Adapter waits K·512 bit detecting another times and returns to Step transmission, the adapter 2 is done with frame ! 36 Ethernet’s CSMA/CD (more) Jam Signal: make sure all other transmitters are aware of collision; 48 bits Bit time: .1 microsec for 10 Mbps Ethernet ; for K=1023, wait time is about 50 msec Exponential Backoff:  Goal: adapt retransmission attempts to estimated current load  heavy load: random wait will be longer  first collision: choose K from {0,1}; delay is K· 512 bit transmission times  after second collision: choose K from {0,1,2,3}…  after ten collisions, choose K from {0,1,2,3,4,…,1023} 37 CSMA/CD efficiency  Tprop = max prop between 2 nodes in LAN  ttrans = time to transmit max-size frame efficiency  1 1  5t prop / ttrans  Efficiency goes to 1 as tprop goes to 0  Goes to 1 as ttrans goes to infinity  Much better than ALOHA, but still decentralized, simple, and cheap 38